Informatics — Grade 6
Algorithms and executors, linear algorithms, finding errors and the first projects in Scratch.
- 11 topics
- 3 chapters
- 12 min
Topics
Topics are grouped into chapters and listed in reading order.
5 topics
- 6
Your First Scratch Project
Scratch is a free environment where programs are built from blocks. We explore its window, make the cat walk and say hello, and draw a square with a repeat block.
Chapter 2. Programming in Scratch1 min
- 7
Coordinates and Movement in Scratch
Every point on the stage is given by two numbers, the x and y coordinates. We learn to send a sprite to a given point and move it smoothly.
Chapter 2. Programming in Scratch2 min
- 8
Events, Costumes and Sound
Event blocks make a program respond to the keyboard and mouse. By switching costumes we bring a sprite to life, and we add sound.
Chapter 2. Programming in Scratch1 min
- 9
Conditions in Scratch
The “if” block and comparison operators let a program make decisions. We check whether a sprite touches an edge and build a simple logical decision.
Chapter 2. Programming in Scratch1 min
- 10
Variables in Scratch
A variable is a “box” that remembers a value. We create a variable, build a score counter and learn to change its value.
Chapter 2. Programming in Scratch1 min