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Informatik.uz

Informatics — Grade 6

Algorithms and executors, linear algorithms, finding errors and the first projects in Scratch.

  • 11 topics
  • 3 chapters
  • 12 min

Topics

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5 topics

  1. 6

    Your First Scratch Project

    Scratch is a free environment where programs are built from blocks. We explore its window, make the cat walk and say hello, and draw a square with a repeat block.

    Chapter 2. Programming in Scratch1 min

  2. 7

    Coordinates and Movement in Scratch

    Every point on the stage is given by two numbers, the x and y coordinates. We learn to send a sprite to a given point and move it smoothly.

    Chapter 2. Programming in Scratch2 min

  3. 8

    Events, Costumes and Sound

    Event blocks make a program respond to the keyboard and mouse. By switching costumes we bring a sprite to life, and we add sound.

    Chapter 2. Programming in Scratch1 min

  4. 9

    Conditions in Scratch

    The “if” block and comparison operators let a program make decisions. We check whether a sprite touches an edge and build a simple logical decision.

    Chapter 2. Programming in Scratch1 min

  5. 10

    Variables in Scratch

    A variable is a “box” that remembers a value. We create a variable, build a score counter and learn to change its value.

    Chapter 2. Programming in Scratch1 min