Informatics — Grade 6
Algorithms and executors, linear algorithms, finding errors and the first projects in Scratch.
- 11 topics
- 3 chapters
- 12 min
Topics
Topics are grouped into chapters and listed in reading order.
11 topics
- 10
Variables in Scratch
A variable is a “box” that remembers a value. We create a variable, build a score counter and learn to change its value.
Chapter 2. Programming in Scratch1 min
- 11
Project: Making a Mini-Game in Scratch
Combining what we have learnt, we make a game: we steer a hero, dodge obstacles and collect points. We practise planning, building and testing a project.
Chapter 3. Project Work1 min