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Informatik.uz

Informatics — Grade 6

Algorithms and executors, linear algorithms, finding errors and the first projects in Scratch.

  • 11 topics
  • 3 chapters
  • 12 min

Topics

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11 topics

  1. 10

    Variables in Scratch

    A variable is a “box” that remembers a value. We create a variable, build a score counter and learn to change its value.

    Chapter 2. Programming in Scratch1 min

  2. 11

    Project: Making a Mini-Game in Scratch

    Combining what we have learnt, we make a game: we steer a hero, dodge obstacles and collect points. We practise planning, building and testing a project.

    Chapter 3. Project Work1 min